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What you see is what you hear - acoustics applied in virtual worlds

: Astheimer, P.


Institute of Electrical and Electronics Engineers -IEEE-:
Research Frontiers in Virtual Reality 1993. Proceedings
Washington/D.C.: IEEE Computer Society Press, 1993
ISBN: 0-8186-4910-0
Symposium on Research Frontiers in Virtual Reality <1993, San Jose/Calif.>
Conference Paper
Fraunhofer IGD ()
acoustic; auralization; realtime; rendering; simulation; sonification; virtual reality

Up to now virtual reality (VR) systems have emphasized on visual graphics and display technology. With audio hardware and system software readily available it is now possible to take the next evolutionary step and use acoustic simulations to enhance virtual worlds. An audiovisual system addresses two important human senses and provides realistic impressions that are natural to our daily life and environment. The VR toolkit of IGD features several visual and acoustic renderers, which are applied by IGD's general purpose VR system "Virtual Design". Examples demonstrate several virtual audiovisual worlds.