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1993
Conference Paper
Titel
What you see is what you hear - acoustics applied in virtual worlds
Abstract
Up to now virtual reality (VR) systems have emphasized on visual graphics and display technology. With audio hardware and system software readily available it is now possible to take the next evolutionary step and use acoustic simulations to enhance virtual worlds. An audiovisual system addresses two important human senses and provides realistic impressions that are natural to our daily life and environment. The VR toolkit of IGD features several visual and acoustic renderers, which are applied by IGD's general purpose VR system "Virtual Design". Examples demonstrate several virtual audiovisual worlds.