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Virtual human models in product development
|Göbel, M.; Lang, U.; Landauer, J.; Wapler, M.; Bullinger, H.-J.; Schraft, R.D. ; IEEE Computer Society; European Association for Computer Graphics -EUROGRAPHICS-; Fraunhofer-Institut für Arbeitswirtschaft und Organisation -IAO-, Stuttgart; Fraunhofer-Institut für Produktionstechnik und Automatisierung -IPA-, Stuttgart:|
Virtual Environments. Conference and 4th Eurographics Workshop held simultaneously with IEEE YUFORIC Germany '98
S.l.: Eurographics, 1998 (Eurographics Workshop Proceedings Series)
|Eurographics Workshop on Virtual Environments <4, 1998, Stuttgart>|
Youth Forum in Computer Science and Engineering (YUFORIC) Germany <1998, Stuttgart>
| Conference Paper|
|Fraunhofer IAO ()|
It has always been a dream of imaginative authors, inventors and engineers to create an artificial human being. Today it is possible to rebuild and simulate only a few parts of human capacities. Typical examples of these models are table-tennis playing robots or dummies that are used in crash tests. In both cases these aspects are rebuild by using real bodies, joints and engines. The actual simulation technique offers other possibilities: It is able to rebuild parts, functions and processes of human beings with the help of powerful computers. This technique is useful for the training and further education of doctors because it enables to train difficult situations in advance without endangering patients. Another important range of application of computer simulated human models is to support the development of products and processes regarding ergonomic aspects.