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1991
Conference Paper
Title

The triangle shading engine

Abstract
This paper describes an algorithm for the Gouraud-shading of triangles and its realization in hardware. First, different realizations using span-shading hardware are discussed. Their drawbacks then lead to the design of a triangle-shader as an ASIC. This chip, together with a signal processor for the geometry computations, will provide an effective and low-cost graphics subsystem for the PC environment.
Author(s)
Ackermann, H.-J.
Hornung, C.
Mainwork
Advances in computer graphics hardware V. Rendering, ray tracing and visualization systems  
Conference
Workshop on Graphics Hardware 1990  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • ASIC-Design

  • Floating Print Accelerator

  • Gourand Shading

  • Graphics Card

  • graphics hardware

  • PC-Environment

  • performance analysis

  • Span Shading

  • triangle shading

  • triangle shading Chip

  • Z-buffering

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