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  4. Modeling Multimedia-Objects with MME
 
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1994
Conference Paper
Title

Modeling Multimedia-Objects with MME

Abstract
This paper describes our approach to model multimedia as object-oiented class hierarchy. Our model is independent from specific application domains, hardware and media types. It abstracts from the physical data sources and sinks. The model is implemented basically as a toolkit, called MME (MultiMedia Extension), offering C++ classes to the programmer of multimedia applications and user interfaes. On top of this toolkit, some tools are realized to give non-programmers access to the features of the toolkit. There are media-dependent classes for modelling both media-data independent presentation (output) and interaction (input) aspects of multimedia objects. Furthermore, there are classes that define media data-independent relations and constraints between multimedia objects. Those relations can be spatial (layout definitions) and temporal (animation definitions). The media-independent classes use media-dependent classes (called Encodings) to access different data formats and Connection c lasses to access media data storage independent. Using that classes, a multimedia application or user interface can easily be defined by connecting media objects and application objects. The toolkit is designed to be portable.
Author(s)
Dingeldein, D.
Mainwork
Eurographics Workshop on Object Oriented Graphics '94  
Conference
Eurographics Workshop on Object Oriented Graphics 1994  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • Multimedia User Interface

  • synchronization

  • Temporal relations

  • Time based objects

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