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1987
Book Article
Titel
Looking at workstation architectures from the viewpoint of interaction.
Alternative
Workstation Architekturen unter dem Gesichtspunkt der Interaktion
Abstract
Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interface and multiple-windows system with the callenge to create high level interfaces for the application programmers. All these properties require a great amount of computing power especially if we look at 3D-systems with high images quality. On the other hand it is well-known that speed, which means system response time, is the most important aspect of interactive systems. More than any other attributes, speed decides whether a new system or technique is acceptable or not. This will be the first point of discussion treated in this article followed by a preview of current architectures, a short analysis of interaction, an observation of implementation techniques and finally pointing out a new hardware approach for the implementation of very fast interactive systems. (AGD)