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Uncovering interaction patterns in mobile outdoor gaming

: Orellana, D.; Wachowicz, M.; Andrienko, N.; Andrienko, G.


Dragicevic, S.; Roman, Dumitru; Tanasescu, Vlad ; Institute of Electrical and Electronics Engineers -IEEE-:
International Conference on Advanced Geographic Information Systems & Web Services, GEOWS '09 : Cancun, Mexico, February 1-7, 2009
Piscataway, NJ: IEEE, 2009
ISBN: 978-1-4244-3363-6
International Conference on Advanced Geographic Information Systems & Web Services (GEOWS) <2009, Cancun>
Conference Paper
Fraunhofer IAIS ()
interaction; movement analysis; movement representation

Significant advances in recreation planning have been achieved thanks to the mobile technology and the ubiquitous computation. Today it is possible to know the real time position of a group of individuals participating in an outdoor game, and to obtain a large amount of data about their movements. However, most analyses have focused onindividual movements based on trajectories. In this paper we present a novel form of conceptualising and analysing human movement, based on a metaphor we have called "movement as interaction" which conceives movement as a result of interaction between individuals, collectives and the environment. The implementation of the proposed approach has enabled us to uncover interaction patterns in a group of children participating in an outdoor game based on mobile technology. The first results demonstrate the feasibility of our approach to detect game interactions.