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Low delay streaming of computer graphics

: Eisert, P.; Fechteler, P.


IEEE Signal Processing Society:
15th IEEE International Conference on Image Processing, ICIP 2008. Conference Proceedings : San Diego, CA, USA, 12-15 October 2008
Piscataway, NJ: IEEE, 2008
ISBN: 978-1-4244-1765-0
ISBN: 1-4244-1764-3
ISBN: 978-1-4244-1764-3
International Conference on Image Processing (ICIP) <15, 2008, San Diego/Calif.>
Conference Paper
Fraunhofer HHI ()
computer game; computer graphic; local area network; media streaming

In this paper, we present a graphics streaming system for remote gaming in a local area network. The framework aims at creating a networked game platform for home and hotel environments. A local PC based server executes a computer game and streams the graphical output to local devices in the rooms, such that the users can play everywhere in the network. Since delay is extremely crucial in interactive gaming, efficient encoding and caching of the commands is necessary. In our system we also address the round trip time problem of commands requiring feedback from the graphics board by simulating the graphics state at the server. This results in a system that enables interactive game play over the network.