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Augmenting the virtual domain with physical and social elements

Towards a paradigm shift in computer entertainment technology
 
: Magerkurth, C.; Engelke, T.; Memisoglu, M.

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Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004. Proceedings : June 3 - 5, 2004, Singapore
New York: ACM, 2004 (ACM International Conference Proceedings Series 74)
ISBN: 1-58113-882-2
ISBN: 978-1-604-23126-7
pp.163-172
International Conference on Advances in Computer Entertainment Technology (ACE) <2004, Singapore>
English
Conference Paper
Fraunhofer IPSI; 2007
tangible interface; hybrid environment; tabletop game; computer game; entertainment

Abstract
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modelled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.

: http://publica.fraunhofer.de/documents/N-91126.html