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ALVIN on the Web: Designing an Interactive Mission Rehearsal and Training Interface for Distributed Team Members of a Submersible Vehicle

: Jungclaus, J.; Encarnacao, L.M.; Barton, R.J.; Foster, D.

Case, C. ; Association for Computing Machinery -ACM-, Special Interest Group on Graphics -SIGGRAPH-:
Siggraph 2001. Conference Abstracts and Applications : Inspire Interaction and Digital Images
New York, NY: ACM, 2001 (Computer graphics: Annual conference series)
ISBN: 1-58113-403-7
SIGGRAPH, International Conference on Computer Graphics and Interactive Techniques <28, 2001, Los Angeles/Calif.>
Conference Paper
Fraunhofer IGD ()
web-based interaction; user interface; asynchronous interaction; human media technology; electronics

The Woods Hole Oceanographic Institution (WHOI) operates the ALVIN Deep Submergence Vehicle (DSV) for scientific research at extreme ocean depths. A key element that determinates the length of such dives is the efficiency of the energy budgeting (getting the most out of the two batteries' overall capacity). Energy consumption is mainly determined by the use of outside lights, propulsion, tasks, manipulator usage, and the use of experimental devices. Since the ALVIN submersible is a unique research tool that is completely reserved for years in advance, training has been conducted "on the job". To overcome the limited training opportunities, Fraunhofer CRCG constructed the ALVIN Web-based distributive simulator, which will allow scientist to plan and rehearse their dives more effectly.