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The magic lens box

Simplifying the development of mixed reality games
: Wetzel, R.; Lindt, I.; Waern, A.; Johnson, S.

Preprint urn:nbn:de:0011-n-870742 (301 KByte PDF)
MD5 Fingerprint: 3e756f2f7e74d2f9ddb8dd0834b277db
Copyright Association for Computing Machinery (ACM)
Created on: 14.1.2009

Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
DIMEA 2008, 3rd ACM International Conference on Digital Interactive Media in Entertainment and Arts 2008. Proceedings : Athens, Greece, 10.-12.09. 2008
New York: ACM, 2008 (ACM International Conference Proceedings Series 349)
ISBN: 978-1-60558-248-1
International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA) <3, 2008, Athens>
Conference Paper, Electronic Publication
Fraunhofer FIT ()
mixed reality game; mixed reality; augmented reality; game authoring; game development

Mixed Reality games are becoming more and more popular these days and offer unique experiences to the players. However, development of such games typically still requires expert knowledge and access to Mixed Reality toolkits or frameworks. In this paper, we present the so-called Magic Lens Box that follows a different approach. Based on standard hardware The Magic Lens Box enables game designers with little technological background to create their own Mixed Reality games in a simple yet powerful fashion. We further outline the development process of the magic Lens Box, describe the conceptual model behind it and discuss three games that have been developed with our system. Evaluation of these games shows the viability of our approach, enabling the creation of a variety of rather different Mixed reality games while keeping the development process simple.