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Glyph based representation of principal stress tensors in virtual reality environments

 
: Neugebauer, Reimund; Weidlich, D.; Scherer, S.; Wabner, M.

:
Postprint urn:nbn:de:0011-n-761163 (523 KByte PDF)
MD5 Fingerprint: 5798baca7eac527b9efd781dc77ab55b
The original publication is available at springerlink.com
Created on: 20.4.2011


Production Engineering. Research and development 2 (2008), No.2, pp.179-183
ISSN: 0944-6524
ISSN: 1863-7353
English
Journal Article, Electronic Publication
Fraunhofer IWU ()
computer aided engineering; tensor visualization; finite element analysis; virtual reality; augmented reality; Tensorvisualisierung; Finite Elemente Methode

Abstract
This article describes a new visualization method for an illustrative visualization of physical values in immersive workspaces. Through the newly developed visualization pipeline, FEM results such as stress, temperature and resulting deformation, as well as the underlying constraints can be visualized in virtual and augmented reality (AR) applications. Special features are the use of 3D glyphs for mapping stress direction and gradient as well as data preparation and the resulting data format, which was especially developed for use with Virtual Reality (VR) Systems. This article demonstrates the current state of VR developments, which were done at the Institute for Machine Tools and Production Processes, for improving the analysis of complex FE datasets, and gives an outlook to future research activities.

: http://publica.fraunhofer.de/documents/N-76116.html