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Improving knowledge acquisition in capstone projects using learning spaces for experiential learning

: Ras, Eric; Rech, Jörg


Saiedian, H. ; IEEE Computer Society:
21st IEEE-CS Conference on Software Engineering Education and Training, CSEE&T 2008. Proceedings : April 14-17 2008, Charleston, S. Carolina
Los Alamitos: IEEE Computer Society, 2008
ISBN: 978-0-7695-3144-1
Conference on Software Engineering Education and Training (CSEE&T) <21, 2008, Charleston/SC>
Conference Paper
Fraunhofer IESE ()
experiential learning; context; learning space; software engineering; experience management; Software Organization Platform (SOP)

Students have to cope with new technologies, changing environments, and conflicting changes in capstone projects. They often lack practical experience, which might lead to failing to achieve a project's learning goals. Reusing experiences from other students provides a first step towards building up practical knowledge and implementing experiential learning in higher education. In order to further improve knowledge acquisition during experience reuse, we present an approach that generates so-called learning spaces, which automatically enrich experiences with additional learning content and contextual information. To evaluate our approach, we conducted a controlled experiment that showed a statistically significant improvement for knowledge acquisition by 204% compared to conventional experience descriptions. From a technical perspective, the approach provides a good basis for future applications that support learning at the workplace in academia and industry.