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Real-time mixed reality with GPU techniques

: Franke, Tobias; Jung, Yvonne

Braz, J. ; Institute for Systems and Technologies of Information, Control and Communication -INSTICC-, Setubal; University of Madeira:
GRAPP 2008, Third International Conference on Computer Graphics Theory and Applications. Proceedings : Funchal, Madeira, Portugal, January 22 -- 25, 2008
Porto: INSTICC Press, 2008
ISBN: 978-989-8111-20-3
International Conference on Computer Graphics Theory and Applications (GRAPP) <3, 2008, Funchal>
Conference Paper
Fraunhofer IGD ()
mixed reality; shader; differential rendering; Realtime Rendering; lighting

In this paper, we propose a combination of modern GPU-based methods that are able to generate high-quality, interactive real-time rendering for augmented and mixed reality applications. We also present a new approach to estimate surface reflection functions and materials from images using genetic algorithms.