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What should a generic emotion markup language be able to represent?

 
: Schröder, Marc; Devillers, Laurence; Karpouzis, Kostas; Martin, Jean-Claude; Pelachaud, Catherine; Peter, Christian; Pirker, Hannes; Schuller, Björn; Tao, Jianhua; Wilson, Ian

Paiva, A.:
Affective computing and intelligent interaction. Second international conference, ACII 2007 : Lisbon, Portugal, September 12-14, 2007; Proceedings
Berlin: Springer, 2007 (Lecture Notes in Computer Science 4738)
ISBN: 3-540-74888-1
ISBN: 978-3-540-74888-5
pp.440-451
International Conference on Affective Computing and Intelligent Interaction (ACII) <2, 2007, Lisbon>
English
Conference Paper
Fraunhofer IGD ()
affective computing; markup language; multimodal user interface; emotion expression; emotion recognition

Abstract
Working with emotion-related states in technological contexts requires a standard representation format. Based on that premise, the W3C Emotion Incubator group was created to lay the foundations for such a standard. The paper reports on two results of the group's work: a collection of use cases, and the resulting requirements. We compiled a rich collection of use cases, and grouped them into three types: data annotation, emotion recognition, and generation of emotion-related behaviour. Out of these, a structured set of requirements was distilled. It comprises the representation of the emotion-related state itself, some meta-information about that representation, various kinds of links to the "rest of the world", and several kinds of global metadata. We summarise the work, and provide pointers to the working documents containing full details.

: http://publica.fraunhofer.de/documents/N-63647.html