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Tangible VR Multi-user Simulation Methodology for a Balanced Human System Integration

: López-Hernández, D.; Bloch, M.; Bielecki, K.; Schmidt, R.; Baltzer, M.C.A.; Flemisch, F.


Cassenti, Daniel N.:
Advances in Simulation and Digital Human Modeling : Proceedings of the AHFE 2020 Virtual Conferences on Human Factors and Simulation, and Digital Human Modeling and Applied Optimization, July 16-20, 2020, USA, Virtual Conference
Cham: Springer Nature, 2021 (Advances in Intelligent Systems and Computing 1206)
ISBN: 978-3-030-51063-3 (Print)
ISBN: 978-3-030-51064-0 (Online)
ISBN: 978-3-030-51065-7
International Conference on Applied Human Factors and Ergonomics (AHFE) <11, 2020, Online>
Conference on Human Factors and Simulation <2020, Online>
International Conference on Human Factors in Digital Human Modeling and Applied Optimization <2020, Online>
Conference Paper
Fraunhofer FKIE ()

With the purpose of facilitating a balanced Human Systems Integration of complex vision systems for military use and aid to ensure compliance with the expectations of new systems, a methodology for the integration of tangible VR and simulation was established. The methodology incorporates the requirements of stakeholders and users, which are defined through explorative workshops. These are then used to create a highly immersive simulator that takes advantage of Virtual Reality (VR) technology to test the design and performance of new systems at an early design stage. The methodology includes steps for data collection, creation of the virtual environment, construction of a physical mockup and use of tools for measuring different parameters to help in user performance assessment. To test this methodology, a multi-user tangible VR simulator was developed. The simulator allows a three-person crew to communicate and cooperate to carry out their task(s). Assessment of the complete simulation setup and the methodology was done with experienced military crews.