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Determining and Evaluating Trajectories of a Modular Machine End-Effector in a Manufacturing Environment using a Game Engine

: Zarco, Liliana; Siegert, Jörg; Schlegel, Thilo; Bauernhansl, Thomas

Fulltext ()

Procedia CIRP 93 (2020), pp.1079-1084
ISSN: 2212-8271
Conference on Manufacturing Systems (CMS) <53, 2020, Online>
Journal Article, Conference Paper, Electronic Publication
Fraunhofer IPA ()
Fertigungssystem; Flexible Fabrik; Komplexitätsmanagement; Semantik; Steuerungssystem; Modellfabrik

The University of Stuttgart’s Institute of Industrial Manufacturing and Management (IFF) has proven the feasibility of using a game engine for modelling, visualizing and controlling highly complex production modules in a user-friendly and effective way. This paper describes the extended use of this game engine, its integrated physics engine and path-finding algorithms to determine different possible trajectories of a multi-axis machine. Similarly to a navigation system, the calculated trajectories have been evaluated according to their lead time, movement smoothness and recalculation time. The results were stored as capability descriptions in a machine model ontology.