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Personal Quizmaster. A Pattern Approach to Personalized Interaction Experiences with the MiRo Robot

: Pollmann, Kathrin; Ziegler, Daniel

Fulltext urn:nbn:de:0011-n-6057444 (1.5 MByte PDF)
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Created on: 20.10.2020

Alt, Florian (Hrsg.) ; Association for Computing Machinery -ACM-:
Mensch und Computer 2020. Tagungsband : Thema "Digitaler Wandel im Fluss der Zeiten", MuC 2020, the Conference on Mensch und Computer 2020, September 6 to 9, 2020, Magdeburg, Germany, virtually
New York: ACM, 2020
ISBN: 978-1-4503-7540-5
Konferenz "Mensch und Computer" (MuC) <20, 2020, Online>
Bundesministerium für Bildung und Forschung BMBF (Deutschland)
Mensch-Technik-Interaktion: "Technik zum Menschen bringen"-Roboter für Assistenzfunktionen: Interaktionsstrategien; 16SV7941; nika
Nutzerzentrierte Interaktionsgestaltung für Kontextsensitive und Akzeptable Roboter
Conference Paper, Electronic Publication
Fraunhofer IAO ()

In Human-Robot Interaction, personalization has been proposed as a strategy to increase acceptance for social robots. The present paper describes how behavioral design patterns can be used to tailor the interaction experience to the individual user's characteristics and needs. To demonstrate this approach, we designed a quiz game application for the MiRo robot. The robot acts as the quizmaster and shows different behaviors (coach-like/empathic vs. challenging/provocative) depending on the type of user who is playing the game (community-focused vs. competition-focused player). We describe the process of creating the two quizmaster personalities and related behavioral patterns as well as the technical background for integrating them with the interaction model for the quiz game. The result is a Wizard-of-Oz demonstration of the personalizable quiz game that is accompanied by an interactive video prototype remote for user studies and demo purposes.