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Virtual Lenses as Embodied Tools for Immersive Analytics

: Kluge, Sven; Gladisch, Stefan; Lukas, Uwe von; Staadt, Oliver; Tominski, Christian

Fulltext (PDF; )

Weyers, Benjamin (Workshop Chair) ; Gesellschaft für Informatik -GI-, Bonn; Gesellschaft für Informatik -GI-, Fachgruppe Virtuelle Realität und Augmented Reality:
17. GI VR/AR Workshop 2020. Virtuelle und Erweiterte Realität : Universität Trier, 24. und 25. September 2020, Online
Bonn: GI, 2020
Paper 08, 12 pp.
Workshop "Virtuelle und Erweiterte Realität" <17, 2020, Online>
Bundesministerium fur Wirtschaft und Energie BMWi (Deutschland)
03SX420B; Akustisches Auge
Conference Paper, Electronic Publication
Fraunhofer IGD ()
Human-computer interaction (HCI); Lead Topic: Digitized Work; Research Line: Computer vision (CV); interaction; maritime graphics

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard mouse and keyboard interaction. On the other hand, research on virtual lenses for novel3D immersive visualization environments is scarce. Our work aims to narrow this gap in the literature. We focus particularly on the interaction with lenses. Inspired by natural interaction with magnifying glasses in the real world, our lenses are designed as graspable tools that can be created and removed as needed, manipulated and parameterized depending on the task, and even combined to flexibly create new views on the data. We implemented our ideas in a system for the visual analysis of 3D sonar data. Informal user feedback from more than 100 people suggests that the designed lens interaction is easy to use for the task of finding a hidden wreck in sonar data.