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Interactive 360° narrative for TV use

: Fuhrhop, Christian; Bassbouss, Louay; Patz, Nicolas

Fulltext urn:nbn:de:0011-n-5931211 (727 KByte PDF)
MD5 Fingerprint: 46a034501012b907c882f4a71ac2ea08
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Created on: 18.6.2020

Institute of Electrical and Electronics Engineers -IEEE-:
IEEE International Conference on Multimedia & Expo Workshops, ICMEW 2020 : 06-10 July 2020, London
Piscataway, NJ: IEEE, 2020
ISBN: 978-1-7281-1486-6
ISBN: 978-1-7281-1485-9
6 pp.
International Conference on Multimedia and Expo Workshops (ICMEW) <2020, Online>
International Conference on Multimedia and Expo (ICME) <2020, Online>
European Commission EC
H2020; 761934; Hyper360
Enriching 360 media with 3D storytelling and personalisation elements
Conference Paper, Electronic Publication
Fraunhofer FOKUS ()
HbbTV; 360°; interactive narrative

Given appropriate playout technologies, 360° video can be shown on regular SmartTVs (HbbTV), even as live video. However, limitations of TVs restrict the amount of interactivity that can be provided on top of the 360° navigation. The paper utilizes examples from the Hyper360 project to provide suggestions for the design of interactive 360° TV applications. One of the topics addressed is the need to consider the requirements of interactive 360° videos in pre-production and during filming, providing content that will provide a viewer experience without disruptive visual and technical effects. The paper is based on the lessons learned from the steps of building an interactive application for web and HbbTV consumption, from initial technical capability tests to the finished interactive 360° experience.