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Captivating patterns - A first validation

: Niebuhr, Sabine; Kerkow, Daniel

Kaiserslautern, 2007, VII, 10 pp.
IESE-Report, 011.07/E
Reportnr.: 011.07/E
Fraunhofer IESE ()
motivation; pattern; business application; experimental evaluation; usability; user experience; FUN; status display; interaction pattern

Is it possible to motivate users of an application through software elements? Is it also possible to do so for business applications? Having a long lasting, monotone, little challenging work task does not motivate users a lot in continuing a task, especially if this task comes up regularly, like typing numbers or addresses. We found software patterns - design recommendations - that keep a user working on such a task. We validated one of them in an experiment and found out that it is possible to motivate users through captivating software elements.