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Challenges for modern scene-graph systems

 
: Müller-Wittig, Wolfgang K.; Voss, Gerrit

Amicis, Raffaele de (Ed.); Conti, Giuseppe (Ed.) ; European Association for Computer Graphics -EUROGRAPHICS-; TU Darmstadt; Fraunhofer-Institut für Graphische Datenverarbeitung -IGD-, Darmstadt; TU Graz, Institut für ComputerGraphik und WissensVisualisierung -CGV-; TU Brunswick, Institute of Scientific Computing:
5th EUROGRAPHICS Italian Chapter Conference 2007 : Eurographics Italian Chapter Proceedings
Aire-la-Ville: Eurographics Association, 2007
ISBN: 978-3-905673-62-3
pp.45-49
European Association for Computer Graphics, Italian Chapter (Conference) <5, 2007, Trento>
English
Conference Paper
Fraunhofer IGD ()
Realtime Rendering; scene graph; OpenSG

Abstract
Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new renderingmethods like the different real-time shadow algorithms. This paper analysis the fundamental OpenGL state abstraction layers present in current scenegraph systems with respect to their influence on the adaption of new and complex rendering algorithms.

: http://publica.fraunhofer.de/documents/N-58625.html