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Towards a Flexible Back-End for Scenegraph-Based Rendering Systems

 
: Voss, Gerrit; Reiners, Dirk

Association for Computing Machinery -ACM-, Special Interest Group on Graphics -SIGGRAPH-; Australian and New Zealand Association for Computer Graphics -ANZGRAPH-; South East Asian Association for Computer Graphics -SEAGRAPH-:
GRAPHITE 2006. Proceedings : 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia
New York: ACM, 2006
ISBN: 1-59593-564-9
pp.303-309
International Conference on Computer Graphics and Interactive Techniques in Australasia and South East Asia (GRAPHITE) <4, 2006, Kuala Lumpur>
English
Conference Paper
Fraunhofer IGD ()
Virtual and augmented reality (VR/AR); graphics toolkit; Realtime Rendering; scene graph

Abstract
Current scenegraph systems, especially systems used to build general purpose virtual reality systems, are trailing game engines and similar specialized systems in terms of the adaption of new rendering methods like the different real-time shadow algorithms. This paper analysis the fundamental OpenGL state abstraction layers present in current scenegraph systems with respect to their influence on the adaption of new and complex rendering algorithms. Several shortcomings are identified and new approaches to overcome the current restrictions and limitations are proposed.

: http://publica.fraunhofer.de/documents/N-54534.html