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Surveying games with a combined model of immersion and flow

 
: Kannegieser, Ehm; Atorf, Daniel; Meier, J.

:
Fulltext urn:nbn:de:0011-n-5240210 (865 KByte PDF)
MD5 Fingerprint: cf7b33de629d6826d5d3bf7d4670cef4
Created on: 14.12.2018


Blashki, Katherine (Ed.) ; International Association for Development of the Information Society -IADIS-:
International Conferences on Interfaces and Human Computer Interaction 2018, Game and Entertainment Technologies 2018 and Computer Graphics, Visualization, Computer Vision and Image Processing 2018 : Part of the MCCSIS 2018, Multi Conference on Computer Science and Information Systems, Madrid, Spain, 18-20 July 2018
Lisbon: IADIS Press, 2018
ISBN: 978-989-8533-79-1
pp.353-356
International Conference on Interfaces and Human Computer Interaction <2018, Madrid>
International Conference on Game and Entertainment Technologies <2018, Madrid>
International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing <2018, Madrid>
Multi Conference on Computer Science and Information Systems (MCCSIS) <2018, Madrid>
English
Conference Paper, Electronic Publication
Fraunhofer IOSB ()
flow; Immersion; measurement

Abstract
Detecting flow in games is key for successful adaptation processes. Until now, the method of choice to measure flow in games, is the usage of questionnaires. Because of the shortcomings of this method, the ultimate goal is, to establish an alternative measuring method through correlations of physiological sensor data. Beforehand the enhancement of the theoretical model of flow with the more fine-grained model of immersion is introduced. A unified flow/immersion model is proposed to allow a more detailed mapping of flow depth. In conclusion a way to evaluate the unified model is presented and a perspective towards preliminary test runs and future data recordings is given.

: http://publica.fraunhofer.de/documents/N-524021.html