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Storyboard interpretation technology used for value-based STEM education in digital game-based learning contexts

: Schuldt, J.; Sachse, S.; Friedemann, S.; Breitbarth, K.


McLaren, B.M. ; Institute for Systems and Technologies of Information, Control and Communication -INSTICC-, Setubal:
CSEDU 2018. Proceedings of the 10th International Conference on Computer Supported Education. Vol.2 : Funchal, Madeira, Portugal, March 15-17, 2018
Setubal: SciTePress, 2018
ISBN: 978-989-758-291-2
International Conference on Computer Supported Education (CSEDU) <10, 2018, Funchal>
Conference Paper
Fraunhofer IDMT ()

Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study and the collection of game data using Data Mining.