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Storyboard interpretation technology used for value-based STEM education in digital game-based learning contexts

 
: Schuldt, J.; Sachse, S.; Friedemann, S.; Breitbarth, K.

:

McLaren, B.M. ; Institute for Systems and Technologies of Information, Control and Communication -INSTICC-, Setubal:
CSEDU 2018. Proceedings of the 10th International Conference on Computer Supported Education. Vol.2 : Funchal, Madeira, Portugal, March 15-17, 2018
Setubal: SciTePress, 2018
ISBN: 978-989-758-291-2
pp.78-88
International Conference on Computer Supported Education (CSEDU) <10, 2018, Funchal>
English
Conference Paper
Fraunhofer IDMT ()

Abstract
Digital games, particularly serious games, are seen as an important element for providing stimulation and simulation in educational settings. The Storyboard Interpretation Technology (SIT) is a feature to support the development of games, especially for educational contexts. The Experimento Game is a prototype based on concepts of SIT. This prototype aims at supporting the development of a students critical reflection in STEM contexts, taking into account that students must be encouraged to understand the deeper meaning of a problem. In order to determine the suitability of the digital game, a user experience evaluation with a game test was carried out for the target group of students at the age of 11 to 13 years. In this paper we firstly outline the motivation of developing a gaming module called Experimento Game, secondly the theoretical background, and thirdly the progress of development. Finally we discuss the results of the user experience evaluation by means of a survey study and the collection of game data using Data Mining.

: http://publica.fraunhofer.de/documents/N-520688.html