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Towards physically based material appearance in the thermal infrared spectrum: A short survey

: Haraké, Laura; Burkard, E.

Fulltext urn:nbn:de:0011-n-5197508 (143 KByte PDF)
MD5 Fingerprint: bb27ae90fc0b0b0210223af2af03d87b
Created on: 29.11.2018

Klein, R. ; European Association for Computer Graphics -EUROGRAPHICS-:
MAM 2018, Eurographics Workshop on Material Appearance Modeling : Karlsruhe, Germany, 1 July 2018, held in conjunction with the 29th Eurographics Symposium on Rendering
Aire-la-Ville: Eurographics Association, 2018
ISBN: 978-3-03868-055-0
4 pp.
Workshop on Material Appearance Modeling (MAM) <2018, Karlsruhe>
Symposium on Rendering <29, 2018, Karlsruhe>
Conference Paper, Electronic Publication
Fraunhofer IOSB ()

In the context of photorealistic rendering, global illumination mainly relies on material models from the visible spectrum, whereas thermal infrared signatures receive only little attention. This paper outlines physical principles for determining the temperature distributions within a 3D scene and with it the overall radiance reaching an IR sensor. Hitherto existing approaches for physically based rendering are surveyed. Supposing that those methods still can benefit from recent rendering concepts in visible spectrum, we point out possible transfers.