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Curiously motivated

Profiling curiosity with self-reports and behaviour metrics in the game "destiny"
: Schaekermann, M.; Ribeiro, G.; Wallner, G.; Kriglstein, S.; Johnson, D.; Drachen, A.; Sifa, R.; Nacke, L.E.

Fulltext ()

Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
CHI PLAY '17. Proceedings of the Annual Symposium on Computer-Human Interaction in Play : Amsterdam, The Netherlands - October 15 - 18, 2017
New York: ACM, 2017
ISBN: 978-1-4503-4898-0
Symposium on Computer-Human Interaction in Play (CHI PLAY) <4, 2017, Amsterdam>
Conference Paper, Electronic Publication
Fraunhofer IAIS ()

Identifying player motivations such as curiosity could help game designers analyze player profiles and substantially improve game design. However, research on player profiling focuses on generalized personality traits, not specific aspects of motivation. This study examines how player behaviour indicates constructs of curiosity-related motivation. It contributes a more discriminating operationalization of game-related curiosity. We derive a curiosity measure from established self-report survey methodologies relating to social capital, behavioural activation, obsessive/harmonious passion, and BrainHex player types. We present the results of a cross-sectional study with data from 1,745 players of Destiny - A popular shared-world first-person shooter (FPS) game. Behaviour metrics were paired with four curiosity factors: 'social' curiosity, 'sensory/cognitive' curiosity, 'novelty-seeking' curiosity, and 'explorative' curiosity. Our findings provide key insights into the rel ationships between players curiosity and their in-game behaviour. We infer curiosity-related motivational profiles from behaviour metrics, and discuss how this may impact game design and player-computer interaction.