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Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology

 
: Magerkurth, C.; Engelke, T.; Memisoglu, M.

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Computers in entertainment 2 (2004), No.4, pp.12
ISSN: 1544-3574
English
Journal Article
Fraunhofer IPSI; 2007
tangible interface; hybrid environment; tabletop game; computer game; entertainment

Abstract
In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.

: http://publica.fraunhofer.de/documents/N-46693.html