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Virtual and augmented reality in sports: An overview and acceptance study

: Gradl, Stefan; Eskofier, Björn; Eskofier, Dominic; Mutschler, Christopher; Otto, Stephan


Association for Computing Machinery -ACM-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
ACM International Joint Conference on Pervasive and Ubiquitous Computing: Adjunct, UbiComp 2016. Proceedings : Heidelberg, Germany, September 12 - 16, 2016
New York: ACM, 2016
ISBN: 978-1-4503-4462-3
International Joint Conference on Pervasive and Ubiquitous Computing - Adjunct (UbiComp) <2016, Heidelberg>
Conference Paper
Fraunhofer IIS ()

The interest in virtual and augmented reality exploded during the last two years. We propose the use of these systems in the field of sports by combining this technology with a local area radio-based localization technology. This allows for novel application scenarios using virtual environments in team-based sports, which are outlined in this work. We conducted an online survey among 227 athletes about the acceptance of virtual reality headsets for training in different kind of sport disciplines.