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Effective learning through meaning construction in digital role playing games

 
: Jantke, K.P.; Hume, T.

:

Institute of Electrical and Electronics Engineers -IEEE-; IEEE Consumer Electronics Society -CE-:
IEEE International Conference on Consumer Electronics, ICCE 2015 : Las Vegas, Nevada, USA, 9 - 12 January 2015
Piscataway, NJ: IEEE, 2015
ISBN: 978-1-4799-7542-6 (Print)
ISBN: 978-1-4799-7544-0
ISBN: 978-1-4799-7543-3
pp.653-656
International Conference on Consumer Electronics (ICCE) <33, 2015, Las Vegas/Nev.>
English
Conference Paper
Fraunhofer IDMT ()

Abstract
Game-based learning (GBL) is promising, almost as promising as learning when sleeping. But why does it work? And how to implement it? For which purpose is it appropriate? And when is GBL doomed to fail? Serious games design is an art. How can game designers and developers utilize deep and well established results of the humanities to make the design and implementation of digital games for learning a routine process? The understanding of digital role-playing based on theories of social psychology such as symbolic interactionism leads to the authors' original generic approach to game-based learning design. A serious game has already been designed, implemented, and evaluated for language learning that runs on conventional computers, as well as on varying mobile devices such as tablets. The stage is set for a series of similar role-playing

: http://publica.fraunhofer.de/documents/N-404627.html