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2006
Conference Paper
Titel
Local control for temporal evolution of textured images
Abstract
We present a novel algorithm that allows producing animated textures. The basic pattern of the texture is given by an example and by a vector control field that defines how anisotropic textures have to be adapted and deformed locally. By changing this vector control field over time, animations and variations of the texture can be generated. The method is simple, general and allows managing control and manipulation. Significant applications can be found in producing textures in motion, in generating dynamic features' variation in non-homogeneous textures, and, especially, in visualizing time-varying image-based rendered flow fields for scientific visualization.