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Augmented reality as a tool to deliver e-learning based blended content in and out of the class-room

: Erdt, Marius; Maroothynaden, Jason; Peng Junming, Jimmy; Müller-Wittig, Wolfgang K.; Gagnon, Paul


Teschner, M. ; European Association for Computer Graphics -EUROGRAPHICS-; TH Zürich -ETH-:
Eurographics 2015. Education Papers : The European Association for Computer Graphics, 36th Annual Conference, Zürich, Switzerland, May 4th - 8th, 2015
Aire-la-Ville: Eurographics Association, 2015
European Association for Computer Graphics (Eurographics Annual Conference) <36, 2015, Zürich>
Conference Paper
Fraunhofer IDM@NTU ()
Augmented reality (AR); teaching environments; medical education

In this paper, we present a mobile Augmented Reality application that can be used for undergraduate anatomical education. It can be used in and out of the classroom. In the classroom, the application can track and augment 3D objects such as a cadaveric solid organ (e.g. heart) specimens as well as 3D plastic anatomical models without the use of observable markers. Out-side the classroom, virtual representations of the hearts were computed and added as an offline version to the application allowing students to self-learn. To allow students to "sense-make" concepts and add additional educational value to offline content, the application can also track 2D content like printed posters. Augmentation in 2D and 3D views via various digital content modalities supports students in learning and "sense-making" anatomical terms and concepts.