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Underwater mixed environments

: Lukas, Uwe von; Quarles, John; Kaklis, Panagiotis; Dolereit, Tim


Brunnett, G.:
Virtual realities. International Dagstuhl Seminar 2013 : Dagstuhl Castle, Germany, June 9 - 14, 2013; Revised selected papers
Cham: Springer International Publishing, 2015 (Lecture Notes in Computer Science 8844)
ISBN: 978-3-319-17042-8 (Print)
ISBN: 978-3-319-17043-5 (Online)
International Dagstuhl Seminar "Virtual Realities" <2013, Wadern>
Conference Paper
Fraunhofer IGD, Institutsteil Rostock ()
Fraunhofer IGD ()
Business Field: Digital society; Research Area: Computer graphics (CG); Virtual reality (VR); Augmented reality (AR); marine research

In this chapter we give a systematic overview over Virtual Reality (VR) and Augmented Reality (AR) in underwater settings and suggest several future applications. Based on a novel classification scheme we illustrate the broad range of available and future implementation options. Whilst we find a variety of previous work on creating and using virtual underwater worlds, quite few examples of real underwater settings exist up to now. Thus, we concentrate on this new category, sketch attractive application areas that go beyond entertainment, and derive requirements for Underwater Mixed Environments (UWME). Combined with a short summary on relevant aspects of underwater optics, we formulate potential topics of future research to overcome current limitations of UWME.