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A flexible system architecture for collaborative sound engineering in object-based audio environments

 
: Gatzsche, G.; Sladeczek, C.

Audio Engineering Society -AES-:
136th Audio Engineering Society Convention 2014 : Berlin, Germany, 26 - 29 April 2014
Red Hook, NY: Curran, 2014
ISBN: 978-1-63266-506-5
pp.498-506
Audio Engineering Society (AES Convention) <136, 2014, Berlin>
English
Conference Paper
Fraunhofer IDMT ()

Abstract
Object-based sound reproduction, on the one hand, allows sound engineers to interact with sound objects, not only during production but also in the reproduction venue. On the other hand object-based systems are quite complex: Multicore audio processors are used to render complex sound scenes consisting of hundreds of audio objects to be reproduced using a large number of loudspeaker channels. This results in the need for applications optimally adapted to the user. Working tasks need to be parallelized. This paper outlines a software architecture which helps to incorporate the multitude of audio processing components of an object-based spatial audio environment into a unified system. The architecture allows multiple sound engineers to access, monitor, control, change these system components parameters collaboratively using wireless mobile devices.

: http://publica.fraunhofer.de/documents/N-351521.html