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Affective computer gaming: Empirical studies

: Diener, H.; Oertel, K.

Masuch, M.:
Proceedings of the Computer Science and Magic 2005 : GC Developer Conference Science Track, Aug.16-18, 2005, Leipzig, Germany
Leipzig: Messe Leipzig, 2005
ISBN: 3-9804874-3-1
6 pp.
GC Developer Conference Science Track <2005, Leipzig>
Conference Paper
Fraunhofer IGD ()
affective computing; computer game; human-computer interaction; HCI; physiological measurement

Current findings suggest that human-computer interaction following the basics of human-human interaction, in which emotions play a critical role. We performed two experiments in a laboratory environment to verify the following hypotheses: (1) Users are interacting more aroused and more pleased with games than with non-games and (2) main features of computer games - feedback and control - are key dialogue principles for affective interaction. While test participants were computer playing we used rating-scales and physiological measurements and analyzed more than 90 test hours. Main findings are: (1) playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal; (2) different basic emotions could be induced by varying system feedback; (3) recognition rates of emotions based on physiological data are up to 70 percent.