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Integration of exer-learning games in school the evaluation of HOPSCOTCH as teaching aid in specialised school

: Kraußer, K.; Lucht, M.

Valerdi, J. ; International Academy, Research, and Industry Association -IARIA-:
eL&mL 2012, the Fourth International Conference on Mobile, Hybrid, and On-Line Learning : January 30 - February 4, 2012, Valencia, Spain
Red Hook, NY: Curran, 2012
ISBN: 978-1-61839-774-4
International Conference on Mobile, Hybrid, and On-Line Learning (eL&mL) <4, 2012, Valencia>
Conference Paper
Fraunhofer IDMT ()

This paper examines the benefits of the exer-learning game HOPSCOTCH for students with special needs. We give a thematic overview about the theoretical foundations of digital game-based learning and about exercise in connection with learning; then we report on an empirical study in a public development centre comparing the new teaching method HOPSCOTCH and a traditional teaching method (run and write). In addition, the students' mood was examined because it was assumed that this factor should be enhanced by the integration of the exer-learning game in the classroom compared to the traditional teaching method. The results of the study have shown that students achieve the same learning success with the two learning methods; however, mood is increased by learning with HOPSCOTCH.