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Styling and real-time simulation of human hair

: Jung, Y.; Knöpfle, C.


Maybury, M.:
Intelligent technologies for interactive entertainment : First international conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005 ; proceedings
Berlin: Springer, 2005 (Lecture Notes in Artificial Intelligence 3814)
ISBN: 3-540-30509-2
ISBN: 978-3-540-30509-5
ISSN: 0302-9743
nternational Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) <1, 2005, Madonna di Campiglio>
Conference Paper
Fraunhofer IGD ()
virtual and augmented reality (VR/AR); Realism; Realtime Rendering; realtime simulation; virtual character; hair simulation

We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hard-ware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.