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  4. Styling and real-time simulation of human hair
 
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2005
Conference Paper
Title

Styling and real-time simulation of human hair

Abstract
We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hard-ware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.
Author(s)
Jung, Y.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Knöpfle, C.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
Intelligent technologies for interactive entertainment  
Conference
nternational Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) 2005  
DOI
10.1007/11590323_27
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • virtual and augmented reality (VR/AR)

  • Realism

  • Realtime Rendering

  • realtime simulation

  • virtual character

  • hair simulation

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