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Walk-up VR: Virtual Reality beyond Projection Screens

: Encarnacao, L.M.; Barton, R.J.; Bimber, O.; Schmalstieg, D.

IEEE Computer Graphics and Applications 20 (2000), No.6, pp.19-23
ISSN: 0272-1716
ISSN: 1558-1756
Journal Article
Fraunhofer IGD ()
virtual reality; augmented reality

The advent of virtual reality (VR) technologies promised a revolution of processes in the workplace and of the workplace itself. Despite the envisioned opportunities, only research labs and major manufacturers in the automotive and aerospace industry frequently employ VR technologies today, and then only in highly specialized applications or phases of the working process.