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Storyboarding serious games for large-scale training applications

: Arnold, S.; Fujima, J.; Jantke, K.P.


Foley, O. ; Institute for Systems and Technologies of Information, Control and Communication -INSTICC-, Setubal; TH Aachen -RWTH-:
5th International Conference on Computer Supported Education 2013. Proceedings : Aachen, Germany, 6 - 8 May 2013
SciTePress, 2013
ISBN: 978-989-8565-53-2
International Conference on Computer Supported Education (CSEDU) <5, 2013, Aachen>
Conference Paper
Fraunhofer IDMT ()

Beyond the limits of conventional media such as motion picture and theater dominating the passed centuries, storyboarding means the design of interaction to meet anticipated affective and effective human experience. Storyboarding plays a key role in research and applications in areas such as interactive digital storytelling, but in e-learning, in general, and in game based learning, in particular, there shows an enormous deficiency. There is abundant evidence for the need of establishing storyboarding in the design of game based learning. Large-scale training applications reaching thousands of trainees in operation are particularly demanding. A certain game developed and implemented for training of staff in disaster management demonstrates the inevitability of storyboarding as a key technology of design supporting adaptive system behavior, in particular. Storyboards are digital objects within a systematic design and development process. Storyboarding supports the comple teness and correctness of the design. Visual features of a storyboard allow for checking different balances such as the one between learning about a human learner and adapting to the learner's individual needs, desires, and preferences. Furthermore, storyboards allow for an intuitive editing of the interaction scenario.