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Watermarking textures in video games

 
: Liu, H.J.; Berchtold, W.; Schäfer, M.; Lieb, P.; Steinebach, M.

:

Alattar, A.M. ; Society for Imaging Science and Technology -IS&T-; Society of Photo-Optical Instrumentation Engineers -SPIE-, Bellingham/Wash.:
Media watermarking, security, and forensics 2014 : 3 - 5 February 2014, San Francisco, California, United States; Proceedings
Bellingham, WA: SPIE, 2014 (Proceedings of SPIE 9028)
ISBN: 978-0-8194-9945-5
Paper 90280G
Media Watermarking, Security, and Forensics Conference <2014, San Francisco/Calif.>
English
Conference Paper
Fraunhofer SIT ()

Abstract
Digital watermarking is a promising solution to video game piracy. In this paper, based on the analysis of special challenges and requirements in terms of watermarking textures in video games, a novel watermarking scheme for DDS textures in video games is proposed. To meet the performance requirements in video game applications, the proposed algorithm embeds the watermark message directly in the compressed stream in DDS files and can be straightforwardly applied in watermark container technique for real-time embedding. Furthermore, the embedding approach achieves high watermark payload to handle collusion secure fingerprinting codes with extreme length. Hence, the scheme is resistant to collusion attacks, which is indispensable in video game applications. The proposed scheme is evaluated in aspects of transparency, robustness, security and performance. Especially, in addition to classical objective.

: http://publica.fraunhofer.de/documents/N-296376.html