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Edutainment environments. A field report on DinoHunter: Technologies, methods and evaluation results

: Sauer, S.; Osswald, K.; Göbel, S.; Feix, A.; Zumack, R.; Hoffmann, A.

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Bearman, D. ; Archives & Museum Informatics, Toronto:
Museums and the Web 2004 : Selected Papers from an International Conference
Toronto, 2004
ISBN: 1-885626-29-0
International Conference Museums and the Web (MW) <8, 2004, Washington/DC>
Conference Paper, Electronic Publication
Fraunhofer IGD ()
Animation; rendering; museum installation; edutainment application; interaction design; mobile augmented reality

The global aim of DinoHunter is to develop integrated concepts for mobile edutainment applications and knowledge environments. Typical examples for this are interactive scenarios for museums, theme parks, or various kinds of exhibits and trade fairs. From the technical point of view, DinoHunter combines computer graphics technology with interactive storytelling, user interface and user interaction concepts such as Kids Innovation or momuna (mobile museum navigator).