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Simple and efficient example-based texture synthesis using tiling and deformation

: Chen, Kan; Johan, Henry; Müller-Wittig, Wolfgang K.


Meenakshisundaram, G. ; Association for Computing Machinery -ACM-, Special Interest Group on Computer Graphics and Interactive Techniques -SIGGRAPH-:
I3D 2013, ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Proceedings : March 21-23, 2013, Orlando, Florida
New York: ACM, 2013
ISBN: 978-1-4503-1956-0
Symposium on Interactive 3D Graphics and Games (I3D) <27, 2013, Orlando/Fla.>
Conference Paper
Fraunhofer IDM@NTU ()
texture synthesis; tiling; deformations

In computer graphics, textures represent the detail appearance of the surface of objects, such as colors and patterns. Example-based texture synthesis is to construct a larger visual pattern from a small example texture image. In this paper, we present a simple and efficient method which can synthesize a large scale texture in real-time based on a given example texture by simply tiling and deforming the example texture. Different from most of the existing techniques, our method does not perform search operation and it can compute texture values at any given points (random access). In addition, our method requires small storage which is only to store one example texture. Our method is suitable for synthesizing irregular and near-stochastic texture. We also propose methods to efficiently synthesize and map 3D solid textures on 3D meshes.