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Skeletal input for user interaction in X3D

 
: Olbrich, Manuel; Franke, Tobias; Keil, Jens; Hertling, S.

:

Posada, J. ; Association for Computing Machinery -ACM-, Special Interest Group on Computer Graphics and Interactive Techniques -SIGGRAPH-:
Web3D 2013, 18th International Conference on 3D Web Technology. Proceedings : 20-22 June 2013, San Sebastian, Spain
New York: ACM, 2013
ISBN: 978-1-4503-2133-4
pp.143-146
International Conference on 3D Web Technology (Web3D) <18, 2013, San Sebastian>
English
Conference Paper
Fraunhofer IGD ()
extensible 3D (X3D); natural interaction; KINECT

Abstract
Recent developments in depth sensor technology enable developers to use skeletal input in interactive 3D environments with high user fluctuation like museum exhibits. However, the question of how to use natural user input and body movement to control rich interactive and immersive environments remains and demands more intuitive solutions due to the new audience. In this paper, we document different forms of interaction that where designed to be used by untrained visitors and regard hand and body gestures form a user centric angle instead of a technological pointof- view. We thereby show how we cope with untrained user expectations and how we intuitively guide them to use the systems. In addition, we discuss how the results could be improved based on an informal evaluation and observations made on-site.

: http://publica.fraunhofer.de/documents/N-264348.html