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Professional training for disaster management improved by playful home edutainment

: Fujima, J.; Woelfert, C.


IEEE Consumer Electronics Society -CE-:
The 1st IEEE Global Conference on Consumer Electronics, GCCE 2012 : Tokyo, Japan, 2 - 5 October 2012
Piscataway, NJ: IEEE, 2012
ISBN: 978-1-4673-1500-5 (print)
ISBN: 978-1-4673-1501-2 (online)
Global Conference on Consumer Electronics (GCCE) <1, 2012, Tokyo>
Conference Paper
Fraunhofer IDMT ()

Digital games are powerful learning tools with significant potential for providing new learning opportunities. Disasters and accidents are a part of life. Usually we get to know about them in the news, but sometimes we have to face them becoming part of our own lives. Trained and organized help and rescue services are prepared and ready, but those professionals need some time before they can start to work at the place of action. That gap needs to be be bridged using everyone's own knowledge and abilities. In this paper, we introduce the overview of the TraSt project, a digital game in development for which the authors of this paper see great potential to sensibilize the general public for the preparation of crisis and emergency management.