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2005
Conference Paper
Titel
Emerging display technologies - New systems and applications: From images to sensing, interaction and enhancement
Abstract
The aim of the workshop is to develop a big picture of media structures which helps delivering "touching" experiences through virtual environments. The examined structures may descend from diverse fields such as dialogue and drama, game and play, learning and training, cognitive science and knowledge media, I/O hardware and toys, psychology and human factors, planning and mobility, and others. Within the scope of this workshop, what they have in common is that they help structuring the design of interactive applications, particularly with virtual reality technology, in order to deliver "real" experiences. Applications which benefit from these structures can be found in: Knowledge Media and E-Learning Environments Interactive Storytelling Computer Games and Simulations Digital Edutainment The workshop provides a space for discussions concerning questions such as: What will be the technical requirements for embedding these structures in VR applications? To what extent wil l Media Convergence influence the developments in VR? Will Mobile VR be a vision for the future? Can the combination of physical and virtual toys be successful? Can Computer Games of the future be played in the great outdoors? What structural prerequisites do we need to practise the Holodeck?
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