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Virtual try-on

Topics in realistic, individualized dressing in virtual reality
: Divivier, A.; Trieb, R.; Ebert, A.; Hagen, H.; Groß, C.; Fuhrmann, A.; Luckas, V.; Encarnacao, J.L.; Kirchdörfer, E.; Rupp, M.; Vieth, S.; Kimmerle, S.; Keckeisen, M.; Wacker, M.; Straßer, W.; Sattler, M.; Sarlette, R.; Klein, R.

Bundesministerium für Bildung und Forschung -BMBF-:
Virtual and Augmented Reality Status Conference 2004. Proceedings. CD-ROM : Leipzig, February 19 - 20, 2004
Leipzig, 2004
17 pp.
International Status Conference Virtual and Augmented Reality <2004, Leipzig>
Conference Paper
Fraunhofer IGD ()
virtual cloning; 3D scanning; cloth modeling; physically based modeling; Garment rendering; virtual try-on

In the course of the project Virtual Try-On new VR technologies have been developed, which form the basis for a realistic, three dimensional, (real-time) simulation and visualization of individualized garments put on by virtual counterparts of real customers. To provide this cloning and dressing of people in VR, a complete process chain is being build up starting with the touch-less 3-dimensional scanning of the human body up to a photo-realistic 3-dimensional presentation of the virtual customer dressed in the chosen pieces of clothing. The emerging platform for interactive selection and configuration of virtual garments, the "virtual shop", will be accessible in real fashion boutiques as well as over the internet, thereby supplementing the conventional distribution channels.