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A graphical system for interactive rendering of objects in an augmented reality scenery

: Berner, U.; Braun, N.; Kolebinova, S.

Rauterberg, M.:
Entertainment computing, ICEC 2004. Proceedings : Third international conference, Eindhoven, The Netherlands, September 1 - 3, 2004
Berlin: Springer, 2004 (Lecture Notes in Computer Science 3166)
ISBN: 3-540-22947-7
ISSN: 0302-9743
International Conference on Entertainment Computing (ICEC) <3, 2004, Eindhoven>
Conference Paper
Fraunhofer IGD ()
anthropomorphic avatar; animation; augmented reality; edutainment

We describe the rendering functions of the Augmented Reality System GEIST. GEIST is a 3D based narrative education system, an installation at the castle of Heidelberg, Germany, based on digital storytelling, GPS localization and interactive rendering. The rendering is interactive, as it is driven by user interaction, e.g. GPS position, head movement and line of sight as well as direct interaction (yes/no to questions of Virtual Characters).