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2012
Conference Paper
Titel
CommonSurfaceShader revisited: Improvements and experiences
Abstract
We present an improved version of the CommonSurfaceShader node, a modern declarative surface shader for X3D. The new version is better suited for physically-based rendering, has support for anisotropic surfaces, and overcomes some of the limitations the original design had for layered materials. We also present a general discussion of how the node performed in practice.
Author(s)