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2000
Conference Paper
Title

The Morph Node

Abstract
We discuss potential and limitations of a Morph Node, inspired by the corresponding construct in Java3D. A Morph Node in Java3D interpolates vertex attributes among several homeomorphic geometries. This node isa promising candidate for the delivery of 3D animation in avery compact form. We review the state-of-the-art in Web 3D techniques with respect to the possibility of interpolating among several geometries. This review leads to a simple extention for VRML-97 as well as a recommendation for necessary changes in Java3D. Furthermore, we discuss various optimization issues for Morph Nodes.
Author(s)
Alexa, M.
Behr, J.
Müller, W.
Mainwork
Web3D - VRML 2000, Fifth Symposium on the Virtual Reality Modeling Language. Proceedings  
Conference
Symposium on the Virtual Reality Modeling Language (VRML) 2000  
Open Access
DOI
10.1145/330160.330172
Additional link
Full text
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • animation

  • avatar

  • morphing

  • Virtual human

  • VRML

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