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Optimization strategies for a scalable avatar

: Berner, U.

Butz, A.; Krüger, Antonio; Olivier, Patrick:
Smart graphics : Third International Symposium on Smart Graphics, SG 2003, Heidelberg, Germany, July 2 - 4, 2003, proceedings
Berlin: Springer, 2003 (Lecture Notes in Computer Science 2733)
ISBN: 3-540-40557-7
ISSN: 0302-9743
International Symposium on Smart Graphics (SG) <3, 2003, Heidelberg>
Conference Paper
Fraunhofer IGD ()
animated agent; anthropomorphic; assistance; avatar; Computer-based human-model; Conversational user interfaces; facial animation; mobile access; morphing

Computers are moving more and more from the desktop into our everyday life. Today's challenge is to build a suitable visualization architecture for anthropomorphic conversational user interfaces which will run on different devices like laptops, PDAs and smart phones. Concrete implementations as part of conversational interfaces are User-Interface Avatars which are anthropomorphic representatives on the base of artificial 3D characters. The existing system methods, the graphical output chain and different optimization strategies are discussed.