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Interaction-free dressing of virtual humans

: Fuhrmann, A.; Groß, C.; Luckas, V.; Weber, A.


Computers and Graphics 27 (2003), No.1, pp.71-82
ISSN: 0097-8493
Journal Article
Fraunhofer IGD ()
cloth modeling; physically based modeling; animation optimization

We describe an interaction-free method for a geometric pre-positioning of virtual cloth patterns with human 3D scans. Combined with the following physically based sewing simulation, a fully automated dressing of virtual humans becomes possible. This reduces the time needed for dressing virtual humans by eliminating the time needed for the interactive placement of the cloth patterns in previous methods, where the patterns have to be pre-positioned by user interaction. The result of our pre-positioning method is computed in less than 0.3 s CPU time for various examples on current PCs and designed to converge efficiently in the simulation step afterwards.